Yes, it's that part that I said I was going to do a couple of weeks ago. My bad! In this article, I'm going to give you the teams, order, and strats that you will need in order to beat the Menagerie Teams that you get with your level 3 Garrison. I do believe that they're in a specific rotation, I could be wrong, but I'm giving them to you as they are listed in my Rematch teams.
A note on Rematch: If you don't have Rematch, get it. It saves your teams and, if you save the list as the name of the NPC you're fighting, it will ask you if you want to switch to that team. It's easy and convenient, and doesn't take a lot of memory to use.
Without further ado - the battles!
Fire and Water (Tirs and Fiero), Royal Pains (King Floret and Queen Floret), and Carrots (Mr. Terrible, Carroteye, and Sloppus)
This is the only time that I use the same team for multiple groups, so I figured I would start with them. The basic layout for this team is three of the crocs that you get from the Shattrath fishing daily. (Muckbreath, Chuck, Snarly, and Toothy). Make sure that they all have Rip, Surge, and Blood in the Water. Use Muckbreath or Chuck as your starter cause they're a bit faster.
Fire and Water and Royal Pains: The battle starts with Tirs, so then use Rip, then Blood in the Water (which always hits when the target is bleeding), and then use Surge until Tirs dies. Then, Fiero comes up. Use Rip on Fiero first. if his first ability misses, you will survive and can do Blood in the Water again with that croc; if not, switch to your next croc and do Blood in the Water right away (since Fiero will already be bleeding). Then, spam the daylights out of Surge until Fiero dies. I usually only use 2 crocs for this, so you can use the third slot for a leveling pet if you wish; if you do, switch to it after the first croc dies, then switch.
Carrots: Carrots are a little rougher - some people use a different third pet to fight Sloppus, but honestly, I found it easier to just have the three teams the same. Basically, it's the same as above - use Rip first, then Blood in the Water, then Surge until Blood in the Water is up again, and refresh Rips as needed. I usually need all three crocs for this.
These guys are fairly easy to deal with. They used to be harder before 6.1, but now they're pretty simple. I currently use a team of the Mechanical Pandaren Dragonling and the Emerald Proto-Whelp - I use the third slot as a leveling pet. I can usually solo it with the Mechanical Pandaren Dragonling (Breath, Bombing Run, Decoy). Put out the leveling pet, then switch to the Dragonling. I start with Decoy, do Bombing Run, then cycle through Breath until Bombing Run's CD is up. Then, when Decoy is back up, put that up, and continue the rotation until all three are down. Just make sure your Emerald Proto-Whelp has Breath in his first slot, just in case your Dragonling has some bad luck.
The Oreeater crew is a bit unique. Yes, they're humanoid, but you don't want to go in there with undead pets. A couple of them have an ability that makes them take damage like an elemental, so you want to go in with a water team. My current team is the Eternal Strider (Water Jet, Healing Wave, Pump), the Undead Val'kyr (Shadow Slash, Curse of Doom, Unholy Ascension), and a Silkbead Snail (Absorb, Shell Shield, Dive). If you don't have a Valk, it's okay, use the Ghostly Skull (Shadow Slash, 2nd slot doesn't matter, Unholy Ascension). The Valk just makes it go a little quicker on Acidtooth.
Rockbiter: Eternal Strider comes out first against Rockbiter. Use Pump 4 times (so it hits him twice) and then a Water Jet will kill him.
Stonechewer: use Healing Wave, and then use Pump until your Strider dies. Bring out your Valk or Ghostly Skull. Stonechewer does not have the elemental ability, so you will want to smack him around with Shadow Slash for a bit. It should only take one or two.
Acidtooth: use Shadow Slash (twice if you're using the skull), then Curse of Doom (Valk only), then Unholy Ascension (both have it). Then, out will come your Silkbead Snail. Put your shell shield on - this will absorb most of Acidtooth's Spiny Carapace. If you have the Valk, spam Absorb until Curse of Doom explodes. If you have the Ghostly Skull, then spam Absorb till he goes down.
It Ain't a Pint, It's a Quint! (Quintessence of Light)
That was a really lame name for this. Anyway, the Quintessence of Light is a pretty simple fight now that it got nerfed in 6.1. My main team that I use is a Festival Lantern, Arcane Eye, and the Mana Wyrmling. All you have to do is bulk them all up with magic attacks, and then beat on the Quintessence. You can basically use any 3 high attack magic types, and he'll be gone in a few moves. You can do it with two and a leveling pet as well, but sometimes your RNG will kick your butt and you'll need to retry, so do it with caution.
We all know and love Blingtron! This is actually a relatively easy cycle, as long as you understand that all three of them actually take damage as critters (as opposed to mechanicals) which means that you actually want beast abilities to deal with them. I found that it was best to go after them with the Topaz Shale Hatchling, the Amethyst Shale Hatchling, and the Emerald Shale Hatchling. Any shale hatchling will work - you want to give them all Leech Life, Sticky Web, and Stoneskin. Then, you just want to start with Stoneskin, then switch between Sticky Web and Leech Life, refreshing Stoneskin as necessary. It makes the fight go slowly, but you win easily.
This is a relatively easy fight when compared to some of the others. Don't let them fool you, though - all of these bugs are not critters! Grubbles is, but Scrags is a Beast, and Stings is Flying. The current setup I use is Chrominius (with Bite, Howl, and Ravage), the Darkmoon Tonk (with Missile, Shock and Awe, and Lock on), and the Enchanted Lantern (with Beam, Flash, and Light).
Grubbles - Use Howl, then Bite, then use Ravage - the second time should kill him, and then heal you up.
Scrags - Keep using Bite until Scrags kills Chrominius, switch to your Tonk. Hit him with Shock and Awe. If it stuns him, switch to Enchanted Lantern and follow the instructions for Stings below. If it doesn't, use Lock on and Missile Until Scrags goes down.
Stings - Bring out Enchanted Lantern, use Flash, then Light, then Beam until Stings goes down.